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Asked By | Ducku |
Im trying to create a multi threaded mesh generation algorithm (which generates one mesh per thread) but once a thread hits the _new()
function (ArrayMesh::_new()
in particular) it hangs indefinitely. Is this an engine limitation or is it something I’m doing wrong? And if the former, any resources on why this is the case?
Maybe the _new()
function is waiting for a thread to open, and so the code has to check for the thread to be unlocked? Have you looked at the documentation page that discusses thread safety?
Ertain | 2020-10-28 16:26
That doc page doesn’t seem to apply to std threads as it says creating nodes outside of the main scene is fine on different threads.
Ducku | 2020-10-28 16:30