The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

Hi there,

We've been experimenting with deploying to the Oculus Quest 2 with Godot 3.2.

It's absolutely fantastic!

I can record in-game videos but I don't get any sound and I read that if I live stream in-game then we should get chat.

However the live streaming option seems disabled.

Can anybody tell me if there's some configuration option to enable this?


Alex Lennon

in Engine by (17 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.