0 votes


I'd like to know despite all my efforts in document reading, how to set the custom mesh and the shape to the Rigidbody3D node. I'd like for my FPS player controller, that has a capsule collision shape, to bump the barrel (3d Model with collision shape) or something similar...

I have tried adding mesh instance or instancing the saved prefab model under the "RigidBody3D" node, but without and luck :(

I am using the latest stable - 3.2.3 on Windows x64

in Engine by (12 points)

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