I am having an issue in Godot, wherein sprites will have some pixels appear larger than others. This usually takes place whenever there is any sort of movement. I've uploaded an example of this here https://www.youtube.com/watch?v=a-9df3vrKp8. You might not notice it at first, but any time I click and the sprite moves, the left-most part of the outline appears larger than the right-most part of the outline. I have tried disabling and enabling vsync and vsync via compositor, I've tried all of the different resolution stretch options, I've really tried anything I can. Is there anything I can do to fix this?