The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

I'm working on a little platformer, which of course has a button you can press to jump. In most platformers, pressing the jump button quickly makes your character do a short little jump, while pressing and holding the jump button makes the jump higher.

I wanna add that function since pressing the jump button makes the player jump as high as I set it. But I wanna also make it so that the game checks if the player is still pressing the jump button.

so how?

in Engine by (15 points)

1 Answer

+3 votes
Best answer

You can use Input.is_action_just_pressed("key") to see if it was just pressed,
and Input.is_action_pressed("key") to see if it is still pressed.

by (1,536 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.