0 votes

"Script failed reloading, check console for errors." I get when I run scripts in the editor and I get this message in the console. "modules/gdscript/gdscript.cpp:576 - Condition "!pkeepstate && hasinstances" is true. Returned: ERRALREADYINUSE"
Here is some sample code I want to run and test.

extends Button

func _ready():

Why does not launch when pressing a keyboard shortcut "control+shif+x" and gives errors?

What to talk about in the message from the console?

in Engine by (14 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.