Is there some attribute that can be set to change the appearance of shapes (especially collision shapes) when they appear in the editor or when running with the "Show Collision Shapes" option turned on? I have a number of shapes in my objects that I'd like to be able to view and easily identify them as I'm working, but since they all appear in the same transparent blue, that makes it hard to do.
The best solution I can think of is using the _draw
function, but I really would rather not have to define my own sub-class just so I can improve my game's visualization. :/