I'm making my first mobile game (testing on iPhone), and I'm running into a problem with the touch screen controls. If I touch and hold, it takes about a half second for the game to actually detect that a touch has occurred. The game itself is a somewhat precise platformer, so this becomes a bit of a problem as the player progresses. I'm not sure if this is a problem on the Godot side or the iPhone side, or somewhere in between.
I should note that the lag does NOT occur if I immediately swipe a small amount after my finger makes contact with the touchscreen. If I could replicate this responsiveness with a normal touch, that'd be ideal.
Any ideas?
EDIT: I forgot to say, my setup currently is using the 2D touch buttons, though I've also tried using Control buttons that respond to touch.