I am making a game and trying to inherit from a base "enemy" scene. (this is my first time using inheritance in godot).
Everything works fine except that changes to the inherited scene collision shapes are affecting the parent. As the different enemies will have different sizes and thus collisiionshapes/hitboxes, this is an issue.
Any ideas on how to resolve this? My only idea right now is to do so through export
Vector2()'s and then set the collision shape size in the