I want to double the size of a collision shape. I know I'm not supposed to mess with the scale, but there are too many points for me to do it manually. In code, it would be straightforward, I would just double the value (or whatever multiple I want to do) of every point in the PoolVector2Array, but I made this shape in the editor, and I'm resizing my sprites, so my collisions need to be resized as well.
Basically, I just want to double (or whatever) all the numbers in the PoolVector2Array of my collision polygon.
TLDR; can I apply a one-time "scale" to change the size of my collision shape, without using the "scale" property?