The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I'm using zylanns height terrain plugin:

I tried moving on a simple square (staticbody, meshinstance, collisionshape) with a sphere (kineticbody, meshinstance, collisionshape) and that worked fine but once I try the same thing on a HTerrain it just doesn't work. The sphere does not move on the terrain. Do I need to change the collision layers or mask or anything?

The code I'm using to move the sphere:

extends KinematicBody

const gravity = -9.8
var velocity = Vector3()

const SPEED = 6

var camera

func _ready():
  camera = get_node("Camera").get_global_transform()

func _physics_process(delta):
  var dir = Vector3()

    dir += -camera.basis[2]

    dir += camera.basis[2]

    dir += -camera.basis[0]

    dir += camera.basis[0]

dir.y = 0
dir = dir.normalized()

velocity.y += delta * gravity

var hv = velocity
hv.y = 0

var new_pos = dir * SPEED

if ( > 0):
    accel = ACCELERATION

hv = hv.linear_interpolate(new_pos, accel * delta)

velocity.x = hv.x
velocity.z = hv.z
velocity = move_and_slide(velocity, Vector3(0,1,0))

The scene being played:

The sphere being moved:

Sphere that's stuck:
stuck player

I'm using the latest godot version (3.2.2) and downloaded the addon from the master branch.

in Engine by (19 points)

Try playing with the collision of the sphere, increase its collision margin. Make a new one just in case. Don't scale it, resize it with the round handles.

Thank you for trying to help, but it has been solved already.

1 Answer

0 votes
Best answer
by (19 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.