This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

there is a platform on which the cube is located (by default). I would like to be able to create new cubes, and when they come into contact with a friend, so that they form a figure with their area of contact, for example, add cubes constantly to the left so that the advantage is to the left and so that the resulting figure falls from the platform.

in Engine by (159 points)

1 Answer

0 votes

You seem to be referring to Blender 3D. You could make another cube in the same spot, move it using the magnetic ability with a point or edge set for a target. By repeating this via ctrl+R (or may shift+R... been a while since I have used all the functions in B3D). You can use ctrl+J to join the cubes in one object.

by (30 points)

I wanted to do it in godot. For example, here is an example of how it works in unity. an object is created and added to it rigidbody, objects with meshrender and boxcollider are added to it. it works in unity, if you do something like that in a godot then it won't work.
https://drive.google.com/file/d/1pkEBGy-5JKM28TiKs5ROpAwi8ZJYPVRv/view?usp=sharing

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.