My weapon rigid body falls though ground, and collision detection with it is ignored 90% of time.
In godot discord, #physics tab, search for "changing physics engine doesnt change anything somehow " and there would be video right above that message.
I iterate through all collision reports and prioretise sword hit, but it doesn't matter because 90% of time sword is ignored. It's not only sword's problem, I have other rigid bodies and they fall through map 90% of time. Ragdolls work just fine for some reason though, they always collide and never fall through map.
All collision masks and layers are correct and I don't ever change them. I do not turn off collision shapes. I do use continuous collision because otherwise weapons move too fast to get correct collision.
Please help, I'm struggling with this for weeks and see no way out of this issue, it's either changing engine or writing my own physics so things wont fall through floor and would collide properly.
If I do time_scale to 0.33 nothing falls through map anymore.
