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+1 vote

Hi everyone,

I'm animating a sprite(node) via AnimationPlayer and "naturally" if I place it somewhere else the node isn't found anymore, so I wonder if it's somehow possible to re-path said sprite within AnimationPlayer? I can't find any editable path-entry there or any way to drag and drop – update...

Any help is much appreciated, because it seem like I'd have to completely redo (all) the animation(s) otherwise whenever the tree structure changes - and that can't really be, right? I must be missing something here.

in Engine by (525 points)

1 Answer

+1 vote

Answer: it is possible to manually edit the animation nodepath (next to the keyframes). For me actually erasing the first position of that path worked (probably in this my-case scenario only).

What seems obvious enough but still might be worth mentioning is the necessity of confirming with Enter! Yes, really...

by (525 points)
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