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+1 vote

how do you make it the color close to blender one?
when you import mesh from blender to godot, the color is changeing to blue, and dark are closer to black, how can i make darker color to lighter color like in blender Godot one Blender one

in Engine by (28 points)
edited by

Hey can you take a screen shot of your import settings
it's default import setting

definitely has something to do with your world environment setting probably sky contribution. to verify that, change your meshInstance > (Spatial) Material > Flags > Unshaded to true

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