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0 votes

So I have a node with a sprite with the following code

        extends Node2D

onready var sprite = $Sprite

func set_marker_position(bounds: Rect2):
    sprite.global_position.x = clamp(global_position.x, bounds.x, bounds.end.x)
    sprite.global_position.y = clamp(global_position.y, bounds.y, bounds.end.y)

I keep getting a error that says cant get index x on base rect2

in Engine by (28 points)

1 Answer

0 votes

Yeah, that error makes sense. If you look at the docs for Rect2, you'll see that it doesn't have an x property.

I assume you're looking for bounds.position.x and bounds.position.y.

by (22,674 points)
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