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0 votes

I am generating path for my MeshInstance and want for Mesh to follow this path, but at the end of the path I get this weird twitching. My circle doesn't seem to have any problem there, but still weird. I assume that this is due to looping, but how can I fix this?!

It is more noticeable when few cubes are rotating

Godot version 3.2.3.
in Engine by (19 points)
edited by

1 Answer

+1 vote
Best answer

This is a known bug.

by (12,908 points)
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