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0 votes

i have a 3D world made of tiles (meshInstance), just like an isometric game.
When cursor is over a tile, i want to highlight the surface of the tile.

I try setmaterialoverride, but the whole tile is highlighted, i want only its surface to be highlighted.

how can i do that ?

Godot version 3.2.3
in Engine by (12 points)

1 Answer

0 votes

You could try editing the tiles to have the part you want to higlight as a separate surface and then you can access and change its material with:
setmaterial(surfaceindex, newMaterial)

by (34 points)
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