extends Node2D
onready var tween = $BarTween
onready var Bar = $BarBG
var Revealpos = Vector2(112,176)
var Hidepos = Vector2(112,208)
func onBarUIinputevent(viewport, event, shapeidx):
if event is InputEventMouseButton && Bar.position(112,176): <---- im i right writing this?
if event.ispressed() :
tween.interpolateproperty(Bar, 'position', Revealpos, Hidepos,1.0,Tween.TRANSLINEAR, Tween.EASEIN_OUT )
tween.start()
the debugger write a "invalid call. Nonexistent function 'position in base 'Sprite'."
im trying to hide and reveal (Down n Up) a sprite box.