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+1 vote

I don't understand how speed and relative are calculated.

The docs say relative is based off it's drag position in relation to start position. But it seems like it's updating it's 'start position' every _physics_process or so. In that case it seems like the speed is based off of the same updated start position in relation to it's new position. Is this correct?

If so, how can I call the "start position" that it keeps updating?

Godot version 3.2
in Engine by (367 points)

1 Answer

+1 vote

well, i have same issue with speed?. i mean how it works really?

by (98 points)
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