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0 votes

I tried to integrate the GodotFAN(Facebook ads) module https://github.com/MrZak-dev/GodotFAN for Facebook ads but was unsuccessful. I am using Godot 3.2.2. Engine.get_singleton(“GodotFAN”) always returns Null for some reason. Bug report is https://photos.app.goo.gl/CixNQ5CtgBDZ2RhL7 .Procedure followed by me was as directed in the link above. I placed the GodotFAN folder inside my android folder res>android>GodotFAN. In the project setting> Compression> Android I added the module org/godotengine/godot/GodotFAN. Any help is appreciated? Issue in bug report is same as https://github.com/godotengine/godot/issues/22859 . Also it gives this error https://photos.app.goo.gl/o9yVZRmchRkZwudA9

Godot version 3.2.2
in Engine by (22 points)

1 Answer

+1 vote

Hello! You can use Facebook Audience Network with mediation Applovin-Max or Tapdaq:
https://github.com/DrMoriarty/godot-applovin-max
https://github.com/DrMoriarty/godot-tapdaq

There are precompiled binary modules for them in NativeLib repository. Just install NativeLib addon from AssetLib and search.

by (214 points)

Thanks for your reply, I will try it out for one of my games very soon.

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