The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I tried to integrate the GodotFAN(Facebook ads) module for Facebook ads but was unsuccessful. I am using Godot 3.2.2. Engine.get_singleton(“GodotFAN”) always returns Null for some reason. Bug report is .Procedure followed by me was as directed in the link above. I placed the GodotFAN folder inside my android folder res>android>GodotFAN. In the project setting> Compression> Android I added the module org/godotengine/godot/GodotFAN. Any help is appreciated? Issue in bug report is same as . Also it gives this error

Godot version 3.2.2
in Engine by (22 points)

1 Answer

+1 vote

Hello! You can use Facebook Audience Network with mediation Applovin-Max or Tapdaq:

There are precompiled binary modules for them in NativeLib repository. Just install NativeLib addon from AssetLib and search.

by (214 points)

Thanks for your reply, I will try it out for one of my games very soon.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.