How to integrate Facebook ads module in Godot project?

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:bust_in_silhouette: Asked By subtree

I tried to integrate the GodotFAN(Facebook ads) module GitHub - MrZak-dev/GodotFAN: Facebook Audience Network Ad module for godot for Facebook ads but was unsuccessful. I am using Godot 3.2.2. Engine.get_singleton(“GodotFAN”) always returns Null for some reason. Bug report is https://photos.app.goo.gl/CixNQ5CtgBDZ2RhL7 .Procedure followed by me was as directed in the link above. I placed the GodotFAN folder inside my android folder res>android>GodotFAN. In the project setting> Compression> Android I added the module org/godotengine/godot/GodotFAN. Any help is appreciated? Issue in bug report is same as Can't get Android modules with Engine.get_singleton() anymore · Issue #22859 · godotengine/godot · GitHub . Also it gives this error https://photos.app.goo.gl/o9yVZRmchRkZwudA9

:bust_in_silhouette: Reply From: DrMoriarty

Hello! You can use Facebook Audience Network with mediation Applovin-Max or Tapdaq:

There are precompiled binary modules for them in NativeLib repository. Just install NativeLib addon from AssetLib and search.

Thanks for your reply, I will try it out for one of my games very soon.

subtree | 2021-01-09 11:41