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+1 vote

Hey guys, I'm releasing a mobile app and in testing we've found that on ios (not android), with both landscape options selected in the export options, the app seems to be locked to only one of the two landscape orientations. This has proven to be very annoying to my testers, as they want to have the phone home button on the right (rather than the left), but the app refuses to rotate 180 degrees.

Please let me know if there is any fix for this, whether it is an engine problem, etc.

Godot version 3.2.3
in Engine by (174 points)

1 Answer

+2 votes
Best answer

I eventually figured out the answer: Under project settings, display->window, orientation needs to be set to "sensor_landscape"

by (174 points)

Thank you, that worked wonderfully

Just wanted to say thanks for sharing the solution, very much appreciated!

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