The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

+1 vote

Hey guys, I'm releasing a mobile app and in testing we've found that on ios (not android), with both landscape options selected in the export options, the app seems to be locked to only one of the two landscape orientations. This has proven to be very annoying to my testers, as they want to have the phone home button on the right (rather than the left), but the app refuses to rotate 180 degrees.

Please let me know if there is any fix for this, whether it is an engine problem, etc.

Godot version 3.2.3
in Engine by (174 points)

1 Answer

+2 votes
Best answer

I eventually figured out the answer: Under project settings, display->window, orientation needs to be set to "sensor_landscape"

by (174 points)

Thank you, that worked wonderfully

Just wanted to say thanks for sharing the solution, very much appreciated!

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.