Hello,
i got a solar system scene and i'm looking for a way to illuminate it in a "realistic way", meaning each planet will be illuminated on the side facing the sun.
The planets are farther away than both the Omnilight and Spotlight ranges, so they do not work.
I was hoping to assign one directional light to each planet, but i cannot find a way to make one light affect a single mesh only, it seems the cull mask is not working properly and every directional light illuminates every planet (each planet will be illuminated from 8 different direction)
I'm stuck here, any suggestion on how to solve this problem?