0 votes

Hi,
I've finished developing a multiplayer, web-based game, and I'd like to deploy it on a dedicated server.
I've seen there's a built-in logging option under:
"Project Settings > Logging > File Logging"

Would you suggest turning it on when deploying the game on the server?

Thanks in advance.

Godot version 3.2.3
in Engine by (77 points)

While it may be a good idea to log the output of the game, what would the log contain? There shouldn't be any debugging information in production (that should, instead, be used in development).

There's a high possibility there are unhandles some hanandled edge cases & exceptions in my code, so I figured an error log may be a good idea.
Are you saying it's not a good practice?

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