This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I've finished developing a multiplayer, web-based game, and I'd like to deploy it on a dedicated server.
I've seen there's a built-in logging option under:
"Project Settings > Logging > File Logging"

Would you suggest turning it on when deploying the game on the server?

Thanks in advance.

Godot version 3.2.3
in Engine by (77 points)

While it may be a good idea to log the output of the game, what would the log contain? There shouldn't be any debugging information in production (that should, instead, be used in development).

There's a high possibility there are unhandles some hanandled edge cases & exceptions in my code, so I figured an error log may be a good idea.
Are you saying it's not a good practice?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.