The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

kinematicbody 2d script te extends kinematic hatası(rigidbody2d ) sitede verdiginiz kodlar olmadı

Godot version 3.2.3
in Engine by (12 points)

the answer is potato.

1 Answer

0 votes

you are likely extending a script from a KinematicBody, and attaching it to a RigidBody (or the opposite, cant really say).
When you attached a Script to a node, the script must extend the same node type.

But next time use english and provide more information

by (1,514 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.