Signal from Area2D is meant to only enable queue_clear when it's in contact with body, but the player instantly dies on spawn.
Was following this YT tutorial by GD quest (time stamp 1:43:36). I have the exact syntax and followed the steps (to my knowledge) perfectly. Anyone able to take a crack at what's up?
#Player script
func _on_EnemyDetector_body_entered(body):
queue_free()
the rest is just node stuff which I can provide pictures of if required.