func onPatchpressed():
var pathpatch = OS.getexecutablepath().getbasedir().plusfile("Patch.pck")
if pathpatch == null:
print("nopathpatch")
ProjectSettings.loadresourcepack(pathpatch, true)
I choosed this way to patch ( by the game.exe finaly) but the issue is that scene in Patch.pck not replace old scene in the main project.pck. I believed that if there is same name scene and same path it will erase old scene.