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0 votes

Hi, I´m making a pong game and I have a problem with the HUD, the HUD it´s made from a canvas layer with 2 Labels and the problem is that points get subtract or attribute to the wrong player on occasions (like 1 or 2 times and a playthrough) then works fine, the points are attributed using signals and area2D, this is the code of the HUD:

extends CanvasLayer


var score_1 = 0
var score_2 = 0

func _ready():
    pass
func update_score():
    $Score_1.text = str(score_1)
    $Score_2.text = str(score_2)
func _on_Meta_1_body_entered(_body):
    update_score()
    score_1 += 1
func _on_Meta_2_body_entered(_body):
    update_score()
    score_2 += 1
in Engine by (16 points)

1 Answer

+1 vote

I think you should call the update_score function after you add the 1 to the score. Otherwise it will show the score increase the last time the score was updated instead of the current time.

by (8,580 points)

thanks, that solve the problem

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