The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

+1 vote

I set up a viewport and add several meshes as children in the viewport.
My question is, is it possible only render those meshes in parent viewport, but not render them to 3d screen (main camera)?


Godot version 3.2
in Engine by (250 points)

1 Answer

+3 votes
Best answer

You want to check use_own_world in your Viewport and create a World resource for it (right under use own world). Then you also need to add a camera to your viewport. It will then render only children of the viewport. Make sure to add a WorldEnvironment node under the viewport and set the Background and Ambient Light to something appropriate, or else you'll only see a grey image.

For further details see the docs:

by (1,519 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.