system
January 25, 2021, 11:20am
1
Attention
Topic was automatically imported from the old Question2Answer platform.
Asked By
StarFox
Sup.
I use modular asset . And when i join parts(floor) at the junction when player go trougth he “bounces ” if i use capsule shape and stoped if i use cylinder shape. I’ve checked my grid all peices line in line.
Here is place i talk about.
system
January 25, 2021, 11:25am
2
Reply From:
StarFox
Ooo I found the solution. I just go Project>Projec Settings>Physics>3D and change physic engine to GodotPhysics . Works fine!! But other physics stuff ain’t work that well =( So it doesn’t help much
system
January 25, 2021, 6:35pm
3
Reply From:
davidoc
This is a problem with Bullet Physics, it has been reported here , I don’t know if this will be fixed only for version 4.0
opened 03:08PM - 08 Jan 21 UTC
bug
tracker
topic:physics
topic:3d
This tracker is for physics issues that are specific to Bullet Physics and **not… ** present in Godot Physics.
Note: Issues that can be reproduced on both Bullet and Godot Physics are listed in https://github.com/godotengine/godot/issues/45333.
```[tasklist]
### RigidBody
- [ ] https://github.com/godotengine/godot/issues/17531
- [ ] https://github.com/godotengine/godot/issues/24380
- [ ] https://github.com/godotengine/godot/issues/36729
- [ ] https://github.com/godotengine/godot/issues/37702
- [x] https://github.com/godotengine/godot/issues/40508
- [ ] https://github.com/godotengine/godot/issues/41617
- [ ] https://github.com/godotengine/godot/issues/42842
- [ ] https://github.com/godotengine/godot/issues/46596
- [ ] https://github.com/godotengine/godot/issues/47273
- [ ] https://github.com/godotengine/godot/issues/51871
- [ ] https://github.com/godotengine/godot/issues/55503
- [ ] https://github.com/godotengine/godot/issues/58409
```
```[tasklist]
### KinematicBody/CharacterBody
- [ ] https://github.com/godotengine/godot/issues/22313
- [x] https://github.com/godotengine/godot/issues/29392
- [x] https://github.com/godotengine/godot/issues/30742
- [ ] https://github.com/godotengine/godot/issues/26550
- [ ] https://github.com/godotengine/godot/issues/28717
- [ ] https://github.com/godotengine/godot/issues/32182
- [ ] https://github.com/godotengine/godot/issues/33833
- [ ] https://github.com/godotengine/godot/issues/34081
- [x] https://github.com/godotengine/godot/issues/34436
- [x] https://github.com/godotengine/godot/issues/34596
- [x] https://github.com/godotengine/godot/issues/35713
- [x] https://github.com/godotengine/godot/issues/35780
- [ ] https://github.com/godotengine/godot/issues/36334
- [ ] https://github.com/godotengine/godot/issues/45058
- [ ] https://github.com/godotengine/godot/issues/50877
- [ ] https://github.com/godotengine/godot/issues/58260
- [ ] https://github.com/godotengine/godot/issues/61616
```
```[tasklist]
### Collision detection
- [ ] https://github.com/godotengine/godot/issues/16113
- [ ] https://github.com/godotengine/godot/issues/43224
- [ ] https://github.com/godotengine/godot/issues/43587
- [x] https://github.com/godotengine/godot/issues/43868
- [x] https://github.com/godotengine/godot/issues/44644
- [x] https://github.com/godotengine/godot/issues/45264
- [ ] https://github.com/godotengine/godot/issues/47496
- [ ] https://github.com/godotengine/godot/issues/49856
- [x] https://github.com/godotengine/godot/issues/50628
- [ ] https://github.com/godotengine/godot/issues/53219
```
```[tasklist]
### Area
- [x] https://github.com/godotengine/godot/issues/19290
- [x] https://github.com/godotengine/godot/issues/22889
- [ ] https://github.com/godotengine/godot/issues/32196
- [ ] https://github.com/godotengine/godot/issues/35378
- [x] https://github.com/godotengine/godot/issues/32776
- [x] https://github.com/godotengine/godot/issues/39947
- [ ] https://github.com/godotengine/godot/issues/40127
- [ ] https://github.com/godotengine/godot/issues/40314
- [ ] https://github.com/godotengine/godot/issues/46650
- [ ] https://github.com/godotengine/godot/issues/48023
```
```[tasklist]
### Collision queries
- [ ] https://github.com/godotengine/godot/issues/28032
- [ ] https://github.com/godotengine/godot/issues/30214
- [ ] https://github.com/godotengine/godot/issues/38908
- [ ] https://github.com/godotengine/godot/issues/40586
- [ ] https://github.com/godotengine/godot/issues/45451
- [x] https://github.com/godotengine/godot/issues/45680
- [x] https://github.com/godotengine/godot/issues/47989
- [ ] https://github.com/godotengine/godot/issues/48905
- [ ] https://github.com/godotengine/godot/issues/49814
```
```[tasklist]
### Joints
- [ ] https://github.com/godotengine/godot/issues/18351
- [ ] https://github.com/godotengine/godot/issues/18632
- [ ] https://github.com/godotengine/godot/issues/42286
- [ ] https://github.com/godotengine/godot/issues/42678
- [ ] https://github.com/godotengine/godot/issues/50210
```
```[tasklist]
### Performance
- [ ] https://github.com/godotengine/godot/issues/16540
- [ ] https://github.com/godotengine/godot/issues/22064
- [ ] https://github.com/godotengine/godot/issues/30027
- [x] https://github.com/godotengine/godot/issues/34963
- [ ] https://github.com/godotengine/godot/issues/45598
```
```[tasklist]
### Other
- [ ] https://github.com/godotengine/godot/issues/25304
- [ ] https://github.com/godotengine/godot/issues/27427
- [ ] https://github.com/godotengine/godot/issues/38910
- [x] https://github.com/godotengine/godot/issues/44088
- [x] https://github.com/godotengine/godot/issues/44663
- [x] https://github.com/godotengine/godot/issues/47437
```
```[tasklist]
### Changes in Bullet needed for 4.0 compatibility
- [ ] Server API changes (shapes and joint creation, thread safety, etc.)
(see #45852)
- [ ] One-directional collision layer check for rigid bodies, soft bodies, areas
(see https://github.com/godotengine/godot-proposals/issues/2775)
- [ ] Backface collision on/off for concave shapes (check if supported)
(see #47139)
- [ ] Custom center of mass and inertia
(see #49610)
(see #54134)
- [ ] Removed infinite inertia and changed ray shape in character motion
(see #51490)
(see #51896)
- [ ] Capsule height independent from radius
(see #51522)
- [ ] Soft Body area detection, gravity, wind
(see #50785)
(see #51751)
- [ ] All physics queries use a class to hold parameters and new parameters
(see #54573)
(see #54857)
- [ ] Separate area space override modes
(see #54810)
```