I solved it
It seems that we have to look closely at the IP of the PC directly in the ethernet state, there is the real IP while Godot, due to my bad configuration, throws me another IP so that it is already there
In addition to that we must give permissions to the app before exporting with godot
Internet and Access network satate
With that the connection between pc and android is successful greetings!
Firewall Desactived too