Navigation2D get_simple_path: Is it possible to use additional info for path edges (for i.e. crouch, swim, etc)?

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:bust_in_silhouette: Asked By Robotex

Is it possible to use additional navigation info for path edges (for i.e. crouch, swim, jump, etc) depending on material type?

Also I want to use tactical pathfinding, so, I need also to add visibility and cover values to navmesh vertices.

Is it possible?