This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I basically want to pass in getusedcells(), and get back a polygon that encompasses the whole tilemap.

I tried converting each cell in a tilemap into a small 32x32 polygon. Then I merged all of them one by one using Geometry.merge_polygon(). But that has a weird effect, where the left most tile acts as a height limit, and the polygon does not reach above that point. Otherwise this would work great.

Godot version 3.2.4
in Engine by (35 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.