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Hi, I'm quite new to godot and tried to build a little drop-elimination game. I've add a StaticBody2D, with LineShape2D for its collision as the ground. However the RigidBody2D can actually cross the ground, and go below it.

Here's a demo video:

Code is available at

Any ideas?

Godot version Godot_v3.2.3-stable_win64
in Engine by (19 points)

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by (19 points)
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