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0 votes

I am trying to put the option to buy in my Godot project. I have managed to know if I have already bought or not but I don't know how to make the buy button show up.

var InAppStore = Engine.getsingleton("InAppStore")
var result = InAppStore.purchase( { "my-id-purchase": "name
id" } )
if result == OK:
#continue game
else:
#show in app purchase button

Godot version 3.2.3
in Engine by (24 points)

Read this https://docs.godotengine.org/en/stable/tutorials/platform/services_for_ios.html all of it. Purchases on IOS have nothing to do with Android or Engine.getsingleton (If i get it correctly sigleton already exists if iap enabled you just use it). I don't have iphone to test.

1 Answer

0 votes
Button.set_visible(true)

Will show Button

Button.set_visible(false)

Will hide Button

Full Documentation here: https://docs.godotengine.org/en/stable/classes/class_canvasitem.html#class-canvasitem

by (887 points)

Thanks for your response, but my problem is how to show the "ios in app purchase button" to make the purchase

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