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0 votes

I'm trying to implement a WebRTC solution to sync the position of given nodes on web clients.
I've just been able to finally wrap my head around the confusions of deployment of said "signaling" server and have the clients connect to it etc...
But my question now is: Is it possible to have clients send remote calls to each other once the lobby is sealed?

Godot version 3.2.3
in Engine by (106 points)

I guess you are refering to webrtc.html which links to Godot demos projects in this case /networking/webrtc_signaling

Thank you for your answer, indeed I am referring to webrtc, but the part I am referring to precisely is data transfer (and not signaling).
I'm particularly interested in using RPCs.

1 Answer

0 votes

Yes you can. Here is an example project if you want to explore:

Note: The project might be outdated.

by (44 points)
edited by
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