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0 votes

Hi everyone,
i just watched this video How to make Inventory
i want to use this inventory to reflect whatever equipped to show in my kinematicBody2d(PLAYER), if i equipped armor in the inventory it changes the sprite depending in what the PANEL shows.
I don't have any idea how to make it so any leads will be appreciated

Godot version 3.2.1
in Engine by (51 points)

1 Answer

0 votes

Ok, this is what I would do, there might be a better solution but I think this would work. I would first draw the player with every different item, then in your animation player, play the animations with that item depending on what the current one is. Hopefully that made sense.

by (599 points)

let's say for example the PANEL CHEST holds now a "white breastplate" and i dragged and dropped a "black breastplate" instead it will change in the inventory but what am looking for is the CHEST to be changed also for the KinematicBody2D(player) i already have the player with every different item but can't figure out how to change it depending on what chosen in the inventory

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