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+2 votes

Hello everyone, I've tried adapting the webrtc signaling example (link here) for my project. I want to use RPCs here but haven't been able to make it work (I've tried for example replacing pinging with a remote call). Any thoughts as to what I could be missing?
Any help would be much appreciated. Many thanks!

Godot version 3.2.3.stable
in Engine by (106 points)

It's hard to help without some code samples or an uploaded project file, the issue could be so many things

Hey there thank you for the comment. for simplicity's sake I tried using the bomberman example provided at bomberman multiplayer . I hosted the signaling server on glitch.com and found that the game works just fine when I launch two instances on the browser on the same machine, but when this is done on different machines it doesn't.

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