0 votes

How do you set the network identity of a node so that you know whether or not node A on the server and node B on the client are representations of the same thing?

in Engine by (26 points)

In general, I would say, have the server associate IDs to objects (with auto-increment for example), so you can map IDs to nodes. But I don't know yet if Godot has something already built-in. Maybe the upcoming network update will have something like that?

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