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0 votes


How would you implement something like "toggle fullscreen by pressing F4" in your game GLOBALLY (meaning you should be able to toggle fullscreen mode no matter at which point/menu you are in the game)?
I know how to code it on a scene by scene basis. But when the scene changes i have to code it all over again.

Would a singleton like "Global_Inputs" or something be a a good option?

Godot version 3.2.3
in Engine by (78 points)
edited by

1 Answer

+3 votes
by (887 points)

Alright, this confirms my suspicion then. Thanks

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