Can I rotate CollisionShapes (or the whole node) together with the Billboard of a Sprite3D?

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:bust_in_silhouette: Asked By Hozer

I have an enemy that has a Sprite3D with Billboard set to Y-Billboard, however, as it faces the camera, its CollisionShape stays still, without rotating. I want to know if there’s any way I can set the CollisionShape (or any other nodes) to rotate WITH the BillBoard without needing to force-write a billboard code on top of my Enemy object.

:bust_in_silhouette: Reply From: andersmmg

Billboarded sprites are visual only, done in a shader. You’ll need separate code to rotate the object