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0 votes

I am trying same formula but when I move my hero the length increases. Something to do with global and local positions?

Actually it casts raycast2d to wrong position too.

in Engine by (87 points)
edited by

Current code:

raycast2d =
raycast2d.exclude_parent = true

var normalized = (target_location - raycast2d.position).normalized()
var attack_range_position = raycast2d.position + normalized * cast_range
raycast2d.cast_to = attack_range_position

Issue after moving away from initial position raycast2d starts to cast to wrong directions.

1 Answer

0 votes
Best answer

Got it fixed by setting targetlocation to hero.getlocalmouseposition() instead getlocalmouse_position()...

by (87 points)
selected by
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