0 votes

Is it better to texture the 3D models in Blender or just to UV unwrap them and texture them in the Godot engine?

Can I reuse textures/materials if I would texture the 3D models in Blender to save performance/RAM in the game?

Godot version 2.3.2
in Engine by (142 points)

im also interested in responses to this question

1 Answer

+1 vote

This is my workflow :
1) model in Blender > uv-unwrap > create material
2) export as glb -without- material
3) copy the material textures to Godot
4) recreate the materials in Godot

In Godot, I keep all my textures in the 'tx' folder, and all materials in the 'mat' folder. This makes it easy to reuse materials and textures.

by (101 points)

"recreate the materials in Godot" ok... may I ask you where I can find a good example of doing this (I'm looking to map a file on a sphere)

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