This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

make independent origin.
If I place the point of origin in one position, the whole node moves, I can only move the origin and leave the node in its position but I need to rotate it with respect to the point of origin that is in another position.

global_transform.origin = Vector2(200,200)
Godot version 3.2
in Engine by (196 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.