3d Top down camera view optimizations

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:bust_in_silhouette: Asked By Favkis

Hello, I have top down camera view and it looks like default godot camera was not made for that at all.

When My camera is pointed into the direction of center of map, my fps is more than halved

However staying on same spot and looking opposite direction and I have FPS as I should:

It’s clear that something is being rendered when looking at the center of map, even though it doesnt change anything on screen.

I use gridmaps, is there any problem with gridmaps and top down view? Maybe it doesnt care about camera view distance? Does it even have culling? What can I do to make game render only what’s around ~30 meters of my character?