I would like to present the content on a screen without any scaling (
viewport, hence I am choosing
None) but with the content not pushed to the top left corner and only showing fixed part of the canvas (1920x1080).
Currently I am using an approach with a custom
Camera2D where I just select
AnchorMode = Drag Center. This almost works. The issue I am having is that if on the canvas (outside the camera) there are any elements (let's say part of the map) they will be presented.
My conclusion is simple: camera gets it size directly from the viewport. If the viewport changes (which is correlated with screen size it seems), the camera will too. This works, of course, for
viewport where the camera doesn't change it's size.
I am aiming at changing the
scale basing on the viewport size, so that I correct the size of camera. Is this the right approach to my problem?