+1 vote

By default, it appears that all control nodes will snap to the nearest pixel.
https://gyazo.com/6a05608768cdac0ce60d0a762c94d002

Is there a way to disable this? There are a few UI elements I would like to have smooth movement, but I can't find a setting to disable this snapping.

Godot version 3.2.3
in Engine by (13 points)

2 Answers

0 votes

In the toolbar there's all the options for snapping (the little magnets, and there's more under the three dots), I'm sure you'll find one that does what you want.
snapping

by (25 points)
0 votes

[this is not a snapping it's normal movement of pixels]
you can increase the image size and your viewport size , also you can increase the scale of the node and it will move smoothly

by (274 points)
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