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I'm trying to run a multiplayer server on an aws Ubuntu server, but I get this error:

./Godotv3.2.3-stablelinuxserver.64 --main-pack server.pck
Engine v3.2.3.stable.official -
server: Condition "!host" is true. Returned: ERRCANTCREATE
At: modules/enet/networkedmultiplayerenet.cpp:108.
setnetworkpeer: Condition "ppeer.isvalid() &&
ppeer->getconnectionstatus() =
= NetworkedMultiplayerPeer::CONNECTION
DISCONNECTED" is true. At: core/io/multiplayer_api.cpp:144.

Any idea how to proceed from here?

Godot version 3.2.3
in Engine by (176 points)

Found the solution. It turned out I couldn't use a port lower than 1024, due to permissions.

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